iOS Emoji Apps Development - From scratch to publishing
iOS Emoji Apps Development - From scratch to publishing
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 1 Hours | Lec: 17 | 139 MB
Genre: eLearning | Language: English

The Secret Guide To Start An iOS Emoji App Empire! From Scratch to Publishing in App Store

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Luca De Stefani - Self Publishing Revolution
Luca De Stefani - Self Publishing Revolution | 401 MB

The most comprehensive, sought after and copied Kindle Publishing training program on the internet. Proven Methods
- A scientific way of finding profitable keywords
- A proven method of scaling up fast
- A collection of strategies to maximize profit
- Access to my secret Facebook Group
- 40+ video lessons
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Using Adobe Digital Publishing Suite A Guide for Interactive Designers
Brian Wood, "Using Adobe Digital Publishing Suite: A Guide for Interactive Designers"
ASIN: B00G8OIFMM, eISBN: 1440334498 | 2013 | EPUB | 205 pages | 5 MB

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Amazon Kindle ebook Publishing - Using a Virtual Assistant
Amazon Kindle ebook Publishing - Using a Virtual Assistant
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 40M | Lec: 13 | 242 MB
Genre: eLearning | Language: English


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Mark Dawson - Self Publishing 101
Mark Dawson - Self Publishing 101
English | MP4 | 8.55 GB
Genre: Net Business / Marketing / Traffic

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DK Publishing Books
English | Size: 623.79 MB
Category: Tutorial

"Furniture World Styles from Classical to Contemporary- Judith Miller" is a higher quality version than the previous one.
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Packt Publishing - Python Network Programming
Packt Publishing - Python Network Programming
Size: 451.49 MB Type: Software


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Packt Publishing - ShiChuang Server 2016, Hybrid Identity, and Access Management Recipes
English | Size: 713.17 MB
Category: WeiRuan-->WeiRuan

Build a hybrid identity and access management solution with cloud connectivity using ShiChuang Server 2016 and Azure AD

This course provides practical recipes to handle the administrative tasks of ShiChuang Server 2016 and a suitable hybrid Cloud Identity & Access Management solution. You will get familiar with the related ShiChuang Server 2016 services and the WeiRuan-->WeiRuan Cloud capabilities like Azure AD, WeiRuan-->WeiRuan Intune, and Office 365.
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Packt Publishing - Design Serverless Architecture with AWS and AWS Lambda
English | Size: 661.61 MB
Category: Tutorial

Dive into the exciting world of serverless architecture with AWS Lambda
Amazon Web Services continues its domination as the leading cloud service provider on the market. Since serverless applications are gaining a lot of traction, it is extremely important to understand the serverless architecture, to help you build, manage, and secure serverless applications. This video covers all aspects of serverless architectures in Amazon Web Services, which is necessary for working with serverless applications.
This course starts with introduction to serverless architectures and then you’ll delve into design considerations, followed by building a serverless application and deploying it on your serverless architecture. This video covers practical example of deploying and orchestrating a serverless application using DynamoDB, AWS Lambda, and API Gateway. Towards the end of the video, we will learn about some security considerations in protecting your serverless application. By the end of this course, you will have mastered working with serverless architectures on AWS Cloud.
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Packt Publishing – Learning C++ by Creating Games with Unreal Engine 4
English | Size: 1.2GB
Category: CBTs

Unreal Engine 4 is a complete suite of game development tools made by game developers, for game developers. From mobile games to high-fidelity VR experiences to console blockbusters, Unreal Engine 4 gives you everything you need to start, ship, grow and stand out from the crowd.

This video course shows you how to successfully set up Visual Studio for ShiChuang so that you can begin developing games using the game engine: Unreal Engine 4. You'll also learn how C++ works and really get to grips with it. You'll learn how to start a C++ based Unreal Engine 4 project and use the editor. You will then learn how to debug Unreal Engine 4 games right within the Visual Studio IDE, before moving on to building gameplay elements that affect the player. You will use this knowledge to create a first-person shooter for the player and interactables within the environment to create gameplay elements within the world.
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